So I'm trying to make these modular road tiles (5pcs) and decided to do a quick build to see how well everything fits and to test out some texturing. The end result is trying to become a bit stylized/cartoony feel.
I've now hit a tiny roadblock as the corner pieces are curved and not straight in the uv's. I can't seem to find a way to unwrap the model for the Light grey areas to be straight and use a single texture image for it.
The straighten uv button (or plugin, can't remember which ones those are) isn't really straightening anything but making the uv islands more crooked and not eliminating the curve completely.
Do I need to just bite the bullet and make separate textures for all curved areas or is there a way to unwrap the islands straight?
Any tips are welcome too. First time trying to do anything modular.
Thanks in advance.
Using blender 2.79b