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I am having trouble painting this mesh - it's my first time doing such a thing and couldn't find a solution- I made this "hair" with curves and then i turned them into a mesh, then i export the UV MAP and tried to texture paint it but it is not working - it is only fully painting some places and i need each "hair" to be of a different color.

  • The green ones are not in the same object- there are painted with principled material

https://drive.google.com/file/d/1kdEUIapKpSGLdqYgfWYTpYSMGBV_vVH3/view?usp=sharing this is the link of the project if you wanna check :)

i flip normals already and it helped a little but it is still happening

thank you so muchh

enter image description here

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  • $\begingroup$ when i use "fill tool" for texture painting it does not pixelate - but it turn everything in one color so it is not what i am looking for - $\endgroup$ Commented Jul 26, 2022 at 23:20

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The meshes have very bad topology- in this case the overlapping is causing the problem. So, you paint on the front faces (faces with normals outwards) but the back faces are flickering through. enter image description here

Second image shows how it should be after regenerating the stripes with a clean topology:

enter image description here

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  • $\begingroup$ thank you so much! $\endgroup$ Commented Jul 27, 2022 at 17:51

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