I have a gradient texture in a colorramp to control a mask for shading, but it is masking the opposite part of what I want. This is what I have:
And I want to have this, but opposite, where the white is where the black is and the black is where the white is. So of course I used an invert node because that's what it does right? apparently not exactly, because this is what I got when I plugged it in:
So yeah, how do I invert it properly?