I have a problem where in the real world a hydraulic piston (A) pushes an attached arm (B) causing it to rotate. The problem is that my yellow mesh needs to pivot at point C, however ends at point D.
Each mesh is parented to the associated bone and the bones maintain a hierachy down the line. I can't use a contraint at Point C as this restricts other movements. I have tried various bones from E to C, however nothing I try seems to work.
Any suggestions would really be appreciated.