I have a problem in blender that I've been trying to figure out for the past hour, I have here an arm of a cartoon character (so basically a cylinder):
However, I've already linked two bones to the arm. They work perfectly and I have no problems with the rig. The problem here is when I bend the arm, the lower part of the arm sort of squeezes inwards. This gives it an unnatural look and it does not keep it's "tube" shape:
You can see how it bends like a straw in real life would. I want it to not do that. I want it to keep the round shape. So what would I need to do to bend a cylinder while keeping its shape? (I used vertex groups to assign the bones. I'm wondering if the vertices are what is causing it to do that.)
Thanks! :)