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I'm working on a character sculpt in Blender. One problem I've noticed throughout all of my sculpts is the slightly lumpy quality to them. I'm not entirely sure how to describe this, but nothing I sculpt is ever entirely smooth.

A view of the legs, looking bumpy.

Notice how these legs aren't completely smooth, almost as if they have cellulite.

I try to combat this by using Dyntopo and the Simplify tool to preserve detail only where I need it most. Things like hands, feet, and creases can retain a higher polycount, while the rest of the body can remain relatively low-poly.

The topology of the legs.

(Please ignore the obscenely detailed feet, they're a recycled asset I booleaned on)

Unfortunately, the surfaces still look bumpy, even with a lowered polycount.

A few of the tutorials I've seen have incredibly smooth character sculpts, such as this one. How do I achieve this level of smoothness in my own sculpts?

You can find my .blend file here! Thanks in advance!

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Smooth surfaces are achieved by even quads and iterations: you add details, then smooth them out, then add them again, starting from big forms and ending with tiny details only at the end of the process.

In my example I turned off dyntopo, went to front ortographic view, pressed Shift R and set a value about 0.006, then pressed Ctrl R, to remesh the character.

Then I used a big brush with low strenght (about 0.3) to smooth the surfaces.

In a couple of minutes I obtained a smooth base mesh: some details are lost but they can be readded with ease.

So, more iterations between adding details, remesh and smoothing is the answer (or, better, one possible answer).

enter image description here

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