I'm working on a character sculpt in Blender. One problem I've noticed throughout all of my sculpts is the slightly lumpy quality to them. I'm not entirely sure how to describe this, but nothing I sculpt is ever entirely smooth.
Notice how these legs aren't completely smooth, almost as if they have cellulite.
I try to combat this by using Dyntopo and the Simplify tool to preserve detail only where I need it most. Things like hands, feet, and creases can retain a higher polycount, while the rest of the body can remain relatively low-poly.
(Please ignore the obscenely detailed feet, they're a recycled asset I booleaned on)
Unfortunately, the surfaces still look bumpy, even with a lowered polycount.
A few of the tutorials I've seen have incredibly smooth character sculpts, such as this one. How do I achieve this level of smoothness in my own sculpts?
You can find my .blend file here! Thanks in advance!