I applied a circle shaped Boolean to a cylinder and now have artifacts, I am trying to retopologize it but am not sure how to do it, I have attached the methods I have tried, does anyone know a better way to do it?
1 Answer
If you're trying to maintain an all quad mesh, then you could lower your number of vertices on your cutter object Then it would look like this
Since we have an all quad mesh, with the help of subdivision surface modifier, we could make it look like this
If you're not aiming for an all quad mesh, you could watch this tutorial from Josh Gambrell to maintain perfect shading while having ngons in your mesh https://www.youtube.com/watch?v=W8FDlPcUCME&t=335s