0
$\begingroup$

I applied a circle shaped Boolean to a cylinder and now have artifacts, I am trying to retopologize it but am not sure how to do it, I have attached the methods I have tried, does anyone know a better way to do it?

enter image description here enter image description here

$\endgroup$
1

1 Answer 1

2
$\begingroup$

If you're trying to maintain an all quad mesh, then you could lower your number of vertices on your cutter object Then it would look like this

enter image description here

Since we have an all quad mesh, with the help of subdivision surface modifier, we could make it look like this

enter image description here

If you're not aiming for an all quad mesh, you could watch this tutorial from Josh Gambrell to maintain perfect shading while having ngons in your mesh https://www.youtube.com/watch?v=W8FDlPcUCME&t=335s

$\endgroup$

Not the answer you're looking for? Browse other questions tagged .