Whenever I try to cut out a circular hole in either a cylinder or sphere the polygons around the circular hole always have distorted normals after smoothing. Is there anyway to fix this. I've tried using the remesh modifier but wind up with some pretty ugly results.
you could use the Knife projection (in front mode of the circle )
select your cylinder and your circle go into edit mode of your cylinder
and click while you are in Edit mode in the T-panel on Knife Project
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$\begingroup$ For more detail on how to use the Knife Project tool, see this question: How would you cut a shape out of an object using another object. $\endgroup$ – MechtEngineer Apr 20 '17 at 4:45
get the face select and select the circle area you want.
press spacebar and look for circle, make sure you uncheck flatten to avoid distortions on a cylinder.
recommended to inset and add edge loops.
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3$\begingroup$ Note: this works only if the Mesh> Looptools addon is enabled. $\endgroup$ – user1853 Nov 14 '17 at 16:25
you need another circular edge loop on the surface of the cylinder just outside the hole(like the ones used to bevel a subsarfed edge), if you used the knife project tool , you can try and redo the operation with the circle slightly scaled up.
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1$\begingroup$ Could you maybe add a screenshot of what you mean? $\endgroup$ – PGmath Oct 26 '15 at 13:26
I think not the cutting but the smoothing is the problem. So perhaps you need a way to cut the hole so you don't need to.
This is what I get when I use the Boolean modifier and apply it:
Smoothing will always cause problems in situations like this. What you need to do is smooth and apply before using a boolean operation never smooth after: Get the cylinder to the levels you want and the circle to the levels you want and then apply the boolean. It is the only way to get an undistorted cut.