The picture shows what I'm trying to make. I'm planning to use 12 of these rotated to make a 12-petal circle.
I've done this by starting with a pancake-like cylinder, than creating a triangular wedge, extruding that also, using boolean AND modifier. This gives a sector, like a slice of pizza. Then I do boolean EXCLUDE with a small cylinder to cut out the hole at the tip.
Finally I bevel the edges. But the bevelling is not working:
I can't figure out how to do this cleanly.
Maybe I could start with a cone with MIN_RADIUS, MAX_RADIUS and depth 0, to create an anulus. Then I could BOOLEAN AND it with a wedge.
Or even better, manually link up a subset of the generated vertices, to produce the shape.
Then extrude, and bevel.
Can anyone see a better way? And how to gain control over the bevelling process? Does anyone have a suitable link they could post?
Is BEVEL the best way to round the edges?
Finally, is there some way I could emboss the edges, if that's the right word? Bring them out to give definitions of the object? This may look better than bevelling.