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I've applied the picture in the base color as the BDSF but the rendered plane seems a lot darker than the actual reference image (on the left side). I'm using and HDRI and added a light. Any ideas how I can get the plane (on the right hand side) to be as bright? Appreciate the helpenter image description here

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Commented Jan 14, 2022 at 3:41
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    $\begingroup$ Plug Image texture directly to Material Output if you dont mind that board would not be affected by lights ... btw if you use Eevee engine - HDRi does not participate in lightning at all (you would have to add Irradiance object) or use Cycles. Or your issue is just Spelucal value that make material reflect envi :) $\endgroup$
    – vklidu
    Commented Jan 14, 2022 at 9:05

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Maybe replace the principled BSDF to emission shader a and you can increase the strength of the emission

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