enter image description here

I rendered this glass material, however, the transparency of the glass is darker than what I was looking for.

I tried to increase the light bounce number but it didn't work.

How can I achieve glass material that looks like this?

enter image description here


The engine is in Cycles,here's my blender file, base color is pure white but it still appears grainy.


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    $\begingroup$ Can you specify it's in Cycles or Eevee? Also please post the screenshot material settings used to create the shader. $\endgroup$ – Pritam Raya Feb 22 at 10:33
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    $\begingroup$ or even better: provide your blend file $\endgroup$ – Chris Feb 22 at 11:47
  • $\begingroup$ It would help if you showed at least the nodes that you are using for the material, and specified what render engine you are using. Otherwise this becomes a guessing game of what others think you did. $\endgroup$ – susu Feb 22 at 17:36

In the Principled BSDF shader, the default Base Color is a very light gray. To make sure the surface absorbs no light, set the Base Color to pure white.

(If you are using the Glass BSDF shader, make sure its color is white as well)

I'm assuming you have a simple 1-node shader setup. If you have something more complex, it is possible that the other materials are affecting the transparency color as well. Make sure you aren't mixing the material with a darker material in a mix node or similar.

Also check that there is no volume absorption shader set on the material. This can cause it to appear darker as well.


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