# Glass Transparency Seems Dark

I rendered this glass material, however, the transparency of the glass is darker than what I was looking for.

I tried to increase the light bounce number but it didn't work.

How can I achieve glass material that looks like this?

EDIT

The engine is in Cycles,here's my blender file, base color is pure white but it still appears grainy.

file

• Can you specify it's in Cycles or Eevee? Also please post the screenshot material settings used to create the shader. – Pritam Raya Feb 22 at 10:33
• or even better: provide your blend file – Chris Feb 22 at 11:47
• It would help if you showed at least the nodes that you are using for the material, and specified what render engine you are using. Otherwise this becomes a guessing game of what others think you did. – susu Feb 22 at 17:36

In the Principled BSDF shader, the default Base Color is a very light gray. To make sure the surface absorbs no light, set the Base Color to pure white.