Good day everybody!
I tried to look for the answer to my Q everywhere and tried few things, still can't understand how to do it. Will be grateful for your help.
To the things I've done:
- I got a 3D head+neck model (with UV map, textures) that was exported from the game.
- I need to merge the head to the body. So I created the right-shaped body with MB-Lab (and I'm not sure if it's the best choice 'cause of its different shading).
- Next thing - I made just a simple mesh from this body (applyed all modifiers MB-Lab had created), deleted this body's head and somewhat mached the colors of the needed head and the body. But the MB-Lab body has more complex (different) shading mechanism than the head from the game.
Now to the problem:
I'm not sure if I have to to create one object from the head and the body (union the meshes/connect their edges) to make it work BUT the thing I need is to create smooth transition between those meshes(their textures). There are different UV maps, textures and different types of shading. Is it even real to do it with blender without complete unwrap or redrawing the textures? May be MB-Lab is not the best option for this (I needed to create realistic body for free)? Or what is the general way to do it properly?
If I need to change texture files (in Photoshop, for example) - I'm not sure how to match them exactly. Besides, MB-Lab modifications (nodes? like Vein amount) in Shading make the final rusult color different from it's original (base color) texture color. I tried CTRL+J and do something with MixRGB (mixing different UV maps with different textures), but it doesn't work properly in my case - the transition is not smooth, I can't match the same texture on the different meshes.
So, I need the transition to be smooth if the character wears only swimming trunks, for example.
I use blender 3, eevee.
Thanks for any help! Can provide the link to .blend if you can solve this problem.