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I joined two meshes together and now need to add a texture to them. The entire unwrapped mesh is currently on the head's texture: (right) enter image description here

You can make out the body's unwrapped mesh above the head's unwrapped mesh. I would like to move the body's unwrapped mesh away from the head's onto another texture.

How do I separate the head's and body's unwrapped meshes onto separate textures, all in the same material? (If they can be disconnected onto seperate textures, but with two materials as well, I'm fine with that but prefer the same material).

EDIT: To be more clear, I basically want to keep the current unwrap (yes, overlapping) and move the top unwrap (the body's) onto a different texture and keep the heads unwrap on this current texture without interference from the body's unwrap.

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First you will have to unfold your entire mesh and separate one area for the head and one for the body. There can be no overlapping meshes. enter image description here

Now save the 'UV layout' to do the texturing. enter image description here

What I did was like that, half I used for the head, and half for the body. The rest is transparent not to overwrite one image in the other at the time of placing in the blender.

Head enter image description here

Body enter image description here

Now just put them in the blender and that's it. enter image description here enter image description here

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  • $\begingroup$ Is there a way to get this to work in Blender with the overlapping meshes? That's what I was trying to get, overlapping meshes, two textures/UV maps. $\endgroup$ – Akados Jun 29 '18 at 2:36
  • $\begingroup$ Two textures for overlapping meshes are not possible in a single material because one texture overlaps the other. You can use different materials for each texture, or unfold the entire mesh and do it all in a single texture. You can get more information about this in this topic blender.stackexchange.com/questions/111691/… $\endgroup$ – Elektro Javorski Jun 29 '18 at 3:42
  • $\begingroup$ So basically no. Thanks, I may use that in the future but in my case, I just made an extra large image to fit the other UV mesh. $\endgroup$ – Akados Jun 29 '18 at 3:48

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