I am using blender to animate a skeletal mesh and then export it in FBX format.
I exported with Z axis as up and positive X as forward
There are certain problems with it.
Importing only the mesh complains for some missing bind poses. I use t0 for bind pose.
The mesh orientation is correct but when importing with animations the warning says imported bone transform is different from original
Then when i play the animation the whole skeleton is lying down while it is standing up in blender.
what am i doing wrong?
Also I would like to choose which animations to export exclusively! how do i do that?
EDIT: When I import the animations there are some other weird animations that get imported each of them just 2 frame long, what are those?
Also please guide me to a learning resource on NLA and actions editor.