as a title says, I have a problem when importing, mainly, animations to unreal Engine 4. The main problem is, the animation is scaled differently to the character. When I import the animation I also get the warning: "Imported bone transform is different from original. Please check Output Log to see detail error".
I have searched for many many solutions from people with similar problems, but so far I cannot find a solution that works. I am at a loss here.
Here are the export setting I use for the mesh+rig:
For the animation, I select only the armature and export it with selection only, same settings as above, except for animations:
And when Importing to Unreal Engine 4, the character:
And the Animation: