1
$\begingroup$

I have setup a rigged character with bone chains having cylinder objects as their IK target, So far I can animate them by keyframing the cylinder transforms with I key (locRot keys). how do I export these animations?

$\endgroup$
2
  • $\begingroup$ To what format? Also, what have you tried? $\endgroup$ Commented Feb 12, 2015 at 20:54
  • $\begingroup$ fbx! I cant find the workflow on it. $\endgroup$ Commented Feb 12, 2015 at 21:28

0

You must log in to answer this question.

Browse other questions tagged .