I have setup a rigged character with bone chains having cylinder objects as their IK target, So far I can animate them by keyframing the cylinder transforms with I key (locRot keys). how do I export these animations?

  • $\begingroup$ To what format? Also, what have you tried? $\endgroup$ – someonewithpc Feb 12 '15 at 20:54
  • $\begingroup$ fbx! I cant find the workflow on it. $\endgroup$ – user1062760 Feb 12 '15 at 21:28

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