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I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.

Does somebody know my error? I already corrected the normals and they look fine.

Model:

Render:

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    $\begingroup$ you are using subsurf modifier with higher settings in the render than in the view $\endgroup$ – Chebhou Feb 11 '15 at 17:51
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you have a subdivision surface modifier (or multiresolution) set to render only, not visible in viewport but active when rendering.

enter image description here

Click the eye to see it, click the X to remove it.

As suggested by Chebhou, the subsurf modifier can also be different in viewport/render because of the subdivision levels number set for each.

enter image description here

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