3
$\begingroup$

I'm not too bad at modeling - and have built the rest of the model, but this particular shape really has me stumped. I've tried going down the subdiv route, and also boolean - but I cannot seem to get the right curves and it all goes to pot when bringing supporting edge loops into the mesh.

Any pointers would be greatly appreciated!

enter image description here

$\endgroup$

1 Answer 1

4
$\begingroup$

You could try it this way:

  • Create a 32 vertex cylinder, mirror it on 2 axis:

enter image description here

  • Pull the central face with Proportional Editing activated, choose the Sharp option:

enter image description here

  • Create additional edge loops:

enter image description here

  • Pull the top face, this time with Proportional Editing Smooth option:

enter image description here

  • Rework the topology a bit so that you don't have too stretched faces, add bevels to sharp the edges:

enter image description here

  • Here is what it gives with a Subdivision Surface modifier:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .