I've been battling with a problem for a few days, which i'm unable to resolve without creating awful topology/triangles etc. I've tried the Boolean route, but when it came to using subdiv surface / edge looping, the results were terrible due to all the triangles etc...
I've gone back to the drawing board to try and create a cleaner version, but i'm unable to figure out how to cut a cockpit (red line - see image) into the plane fuselage. I tried subdividing into smaller squares then inset > pulling the cockpit quads down. But this resulted in loads of triangular teeth around the edges.
Any suggestions on how to cut but retain good topology would be much appreciated!