Working in Blender 2.82a and I’m working on my hard surface modeling skills.I keep getting stuck. One of the things I find most difficult, and cannot find many answers too, is how to create something like swirls or rounded indents (don’t really know how else to describe it).
To illustrate what I mean, here is the image of the motor oil packaging I'm trying to recreate. The swirl with the dots is what I have the msot issues with. This is something you also see a lot on laundry detergent packaging or bleach packaging::
To illustrate what I have started to do is this: 1. Create a cube roughly the shape I need. 2. Add edge loop, remove half of model, add mirror modifier 3. Add in subdivision surface modifier 4. Create supporting edge loops to keep a rounded square appearance 5. And I thought creating the swirls would not be so difficult. I’ve tried to move the vertices to get a more rounded shape, but I failed. To be more precise, I went around every view and tried to model it exactly how it looks from every view, but I get stuck at making it look more rounded. I thought that maybe something like sculpting would help, but the edges are either not crisp enough, or I can’t get the shape I want. It almost seems so simple that I cannot find anyone talking about this specifically.
How do you handle a model like this? I've tried to figure this out for a long time, but I really need someone to at least point me in the right direction. Any help is appreciated!