Ever start modelling an object that you think will be fairly simple but then you end up going down about 8 different paths trying to get an accurate shape but for one reason or another your mesh ends up crashing into wall of bad shading and unnecessary geometry?
That's me right now - I'm trying to model the pump cap section of this bottle - I've been down the subdiv route, boolean route, 2 object and loft route etc, but no matter what i end up with too much geometry and about 50 support loops.
What would your approach be for a mesh like this? My sincere thanks in advance.