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I made a texture with nodes on Blender Cycles, i added a image texture then a bump, and the bump works but the image looks too ''white''. I need the color back to normal but with the bump, is this possible or i'll have to also make a new material?

enter image description here

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The problem you are having is being caused by the fact that you have three shaders, but only one is influenced by the image texture.

Plug your colour map (top image texture) into the colour input of the other diffuse shader and the glossy shader.

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  • $\begingroup$ Can you please give me the answer with images so i'll follow the steps then give you the correct answer? $\endgroup$
    – beavoru
    Commented Feb 6, 2015 at 18:54
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    $\begingroup$ You shouldn't need any images, this is straightforward enough $\endgroup$
    – J Sargent
    Commented Feb 6, 2015 at 19:07
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    $\begingroup$ @beavoru This is quite basic. Please read the answer carefully and at least try to get the result before asking for clarification and/or images. Thanks. $\endgroup$ Commented Feb 6, 2015 at 20:06
  • $\begingroup$ Already worked :) $\endgroup$
    – beavoru
    Commented Feb 6, 2015 at 20:09
  • $\begingroup$ Great, glad to have been of help :-) $\endgroup$ Commented Feb 6, 2015 at 20:15

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