Is there any way to paint onto a bump map and diffuse map at the same time, so that the strokes match up? Like a multi-layer brush that uses a greyscale texture for the bump layer and a color texture for the diffuse color?
Here's a rough sculpt to demonstrate what I'm imagining:
The GIF above shows how such a brush could be made. The black and white height map would be the displacement brush, transferring its greyscale data to the bump map texture and the green one would transfer its color data to the diffuse map texture.
The resulting brush images:
Making the brush is one thing, but is it possible to use such a brush?