There are tons of textures on the web that provide different images for color/albedo, reflectivity, bump, normal maps, displacement maps, etc... Suitable for PBR shaders, for example.
I'd like to be able to paint on a mesh in 3D using stencil or clone such that all of the source layers get transferred to the appropriate destination layers subject to the UV map. I.e. A single brush stroke transfers correctly transformed texture layers to my object.
Can Blender do this? If not, are there any plugins for this?
I believe other programs (substance painter?) do this. But I'm hoping to stick with Blender for now?