I'm trying out the displacement modifier for bump mapping, and I'm stuck with a problem. The displacement texture doesn't matches my color texture, and I can't find a way to resize it too. Here's how it is looking like:

I'm having troubles resizing it too. I've tried resizing the UV Map, but it only changes the color texture:

Technically I could resize them with the mapping controls, but they use different units so I would have to tinker it by eye.

So how do I get the displacement texture to match the color texture position and size? They were generated on CrazyBump, by the way, so they're not different sizes or anything.

  • $\begingroup$ Are you using BI or cycles? $\endgroup$
    – gandalf3
    Sep 8, 2014 at 22:12
  • $\begingroup$ @gandalf3 The screen shot shows cycles... $\endgroup$ Sep 8, 2014 at 22:27

1 Answer 1


You need to set the displacement modifier to use the UV map: enter image description here

To change the size, simply scale the UV map up or down, by going into the UV editor and hitting S.

  • $\begingroup$ Dang, I shouldn't have missed that one. It worked perfectly, thanks a lot! $\endgroup$
    – Gus
    Sep 9, 2014 at 14:52

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