I search many solution to make a progressive organic meshing like this exemple :
I have explore solutions with :
- curve (start/end mapping)
- array (fit curve) caps round and modifier curve
- boolean (with shape keys animation)
- Weight Proximity with geometry node
But none of them seems to be the best solution.
Maybe its possible to make better thing with geometry node, more easily animated, but i don't know how.
Let's see how best to do this.