Using Geometry nodes (Blender 3.1), I am trying to figure out how to draw a line from the end point of one spline to the start point of the nearest spline in the same curve object. I hope this image clarifies.
I have sort of accomplished this by mapping a new line to all the points and then deleting points that already existed, leaving behind the new segments. But this method does it by index and leaves me with little to no control over which end point meets which start point.
A common result of my current method:
I hope this makes sense, and that there is a possible solution. I have a hard time understanding the geometry proximity node, but I think the answer is in there somewhere.