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I'm trying to make my shoulder bend properly
and so far it looks like this:
enter image description here enter image description here

but when I try to move my hand it looks like this:
enter image description here

I was wondering if there was a way I could limit the rotation around the shoulder part (especially around collar.2) so that it doesn't look way out of place

I tired to limit rotation in IK but it doesn't seem to work the way it should:
enter image description here

so how do I make my shoulder more natural? and how do I control how much each bone rotates in IK? ( also on a side note are there any tutorials on detailed shoulder rigging? )

here's my blend file:

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  • $\begingroup$ wouldn't it be easier to shorten the IK chain (like 4 rather than 5) and move the shoulder bone manually? maybe try a copy rotation constraint for the 5th bone (with a low Influence)? $\endgroup$
    – moonboots
    Commented Sep 18, 2021 at 15:46
  • $\begingroup$ @moonboots I've been trying for the last 3 days could you modify the provided blender file so I can understand what you mean? $\endgroup$
    – cak3_lover
    Commented Sep 18, 2021 at 16:19
  • $\begingroup$ I mean in the IK constraint, choose a shorter chain length? And if you want the shoulder to move, move it manually now that it is not part of the chain? $\endgroup$
    – moonboots
    Commented Sep 18, 2021 at 16:24
  • $\begingroup$ @moonboots actually I could solve the entire problem but for some reason this isn't working in my blender: youtube.com/watch?v=JuBIiFfrXBY $\endgroup$
    – cak3_lover
    Commented Sep 18, 2021 at 16:44
  • $\begingroup$ what do you mean? what did you solve and what isn't working? $\endgroup$
    – moonboots
    Commented Sep 18, 2021 at 16:46

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