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I'm using the metarig for my model, but the legs bend uncomfortably around the crotch, knees, and foot heels. Is there a way to make them bend more natural? Preferably that doesn't involve drivers or shape keys because I don't know how to use them nor I'm good with.enter image description here

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  • $\begingroup$ Hello, to add to B.Pader, maybe share your file so that we can test some solutions $\endgroup$
    – moonboots
    Oct 26, 2022 at 9:06
  • $\begingroup$ If you mean by "metarig" Rigify's metarig then please note that this is not meant to be used for animation. You must generate the animation rig from the metarig. $\endgroup$
    – Blunder
    Oct 26, 2022 at 14:03

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If you are used to rig, you can try to create a "double joints" system to have better deformation for your character's legs.

Here is a good source for creating this kind of behavior :

https://www.youtube.com/watch?v=JbQX8C3lrHE&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=2

But I would still recommend to use shape keys and drivers. They can help a lot doing specific deformation at very small scales that can correct this kind of behavior automatically.

Here is another useful link on how to do this :

https://www.youtube.com/watch?v=zld2-Sq8M2w&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=15

Hope this help

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