As I brought this material over to blender and hooked everything up, I noticed that some things where off.
This is how it looked like in substance painter(how it should look like):
And this is how it looked like in blender cycels:
As you can see its to reflective and the x on the side isn't even straight.
This is how my node setup looks like:
Ignore the displacement, it doesn't do anything here.
Some of my guesses are hdri, maybe cycels is different to the render engine in substance, I exported something incorrectly.