I've drawn this line that affects how the normal/height textures look on substance painter:
However, when I import all of this into Blender using the node wrangle, it looks like this:
It doesn't have any modifiers on top of it, and it is also adding this strange, detailed texture on top of it. This is how my node tree looks like. I had to lower scale/strength of the displacement/normal maps from 1 to 0.001 because otherwise it didn't look at all to what I did in substance painter.
What am I doing wrong?