So i've been fooling around with Substance Painter and Blender. My idea was to make this old fashioned or classic teacup and try to create the material in Substance. I do not have any experience with Substance, just fooling around.
Attached the cup and my question is: how can i change the metallic edge to a gold tone? I've searched all over the web but did not find any satisfying results.
In Substance i get the nice gold tone that i'm looking for, after export i end up with some kind of mask (it's grey-toned actually). So i would like to get the result from Substance into my Blender file for render.
I hope someone overhere can help me.
- Image cup in Blender with materials: https://i.sstatic.net/dE7DB.jpg
- Substance material: https://i.sstatic.net/PfOYt.jpg
$\begingroup$
$\endgroup$
3
-
$\begingroup$ Please share the mask that you are referring to. Also, try sharing the substance painter file. I'll take a look! $\endgroup$– TejaCommented Sep 7, 2018 at 19:39
-
$\begingroup$ Here you go: we.tl/t-ANsa8Bi8cB $\endgroup$– JacoCommented Sep 10, 2018 at 7:14
-
$\begingroup$ I have been digging around on the internet and found an export setting for Blender. This seems to work for me. I don't mind you taking a look at it, maybe you can come up with a nice solution... $\endgroup$– JacoCommented Sep 10, 2018 at 14:09
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
1
It works fine for me when I export textures with these settings.
The main difference between the textures I exported and those you provided is the base_color.
-
$\begingroup$ Yes! That's exactly what it should be! So it seems the settings for SP were incorrect? Thanks very much for your time, i will digg deeper into the settings for SP and hope to get the correct output with help from your screenshot of the export-setting for SP. $\endgroup$– JacoCommented Sep 11, 2018 at 8:04