So i'm new to rigging... or attempting to rig in blender and I seemed to have somehow created a hierarchy for my armature including it, and its poses. I cannot delete the poses, I cannot remove the armature from its grouping. For some reason I cannot apply my group to my model via parenting like I've been doing and I'd rather not remake the rig. Any help? If further explanation is needed please just say so- again i'm new so i'm not sure i'm using proper terms or just speaking gibberish.

Edit: Image of question added

Edit 2: I mean, if it can work this way that's fine too. I can't seem to get the armature to be applied to the model with automatic weights this way though.

enter image description here

  • $\begingroup$ could you post some pictures? It is hard to understand exactly what is being asked. $\endgroup$ Commented Jan 8, 2015 at 23:19
  • $\begingroup$ Heres an image, I dont quite see how to edit original post but Ill keep looking for it. i.gyazo.com/7b318e881420c8565051093189c32d8d.png $\endgroup$ Commented Jan 9, 2015 at 3:04
  • $\begingroup$ You can remove the weights and re - apply them i guess $\endgroup$ Commented Jan 9, 2015 at 3:47

1 Answer 1


Every armature looks like that in the outliner. An armature is a little different from other objects - the bones show up twice, the Armature item holds the bone data used in edit mode, while the Pose data is what you animate in pose mode.

To deform a character mesh with an armature ensure you have selected your mesh and your armature and that your armature is the active object, that is the one that is highlighted in yellow rather than orange (if your armature is in pose mode it will be blue if it is active) this answer includes pictures. Automatic weights will only work if the armature is positioned within the mesh.

If you do have trouble setting up the armature you can also add an armature modifier to the mesh object and setup vertex weights using weight painting or manually assigning weights to a selection of vertices.

  • $\begingroup$ When I apply the mesh to the armature as parent even when automatic weighting it doesnt seem to do any automatic weights. I guess i'll just have to apply them manually then. Thank you though! $\endgroup$ Commented Jan 9, 2015 at 20:26
  • $\begingroup$ You could also try adjusting envelope weights and parent with envelope weights, could give you a head start with weight painting. $\endgroup$
    – sambler
    Commented Jan 10, 2015 at 0:53

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