Im pretty new to Blender. I have a 3D model which is already in a specific pose that i want to rig for animation. Since i dont feel like manually somehow fiddling the meshes back to a T or A pose before rigging, i created the armature and bones as best as i can along the posed joints. The legs and arms are connected via keep offset to the hip/spine bones. The problem is, when i try to connect the mesh surrounding it with the armature so it responds to its movement (which it does not yet) with:
- Select mesh
- Shift select armature
- Ctrl + P
- Choose "With automatic weights"
something odd happens. The mesh just simply pops away and is somewhere rotated and at a larger size in the room far away from the armature/skeleton. I expected the automatic one not working too well out of the box, but i dont get what is happening. Am i doing this wrong?
Im using Blender 2.93, if that is relevant.