# Pulling armature from hierarchy?

So i'm new to rigging... or attempting to rig in blender and I seemed to have somehow created a hierarchy for my armature including it, and its poses. I cannot delete the poses, I cannot remove the armature from its grouping. For some reason I cannot apply my group to my model via parenting like I've been doing and I'd rather not remake the rig. Any help? If further explanation is needed please just say so- again i'm new so i'm not sure i'm using proper terms or just speaking gibberish.

Edit 2: I mean, if it can work this way that's fine too. I can't seem to get the armature to be applied to the model with automatic weights this way though.

• could you post some pictures? It is hard to understand exactly what is being asked. – Knuckles209cp Jan 8 '15 at 23:19
• Heres an image, I dont quite see how to edit original post but Ill keep looking for it. i.gyazo.com/7b318e881420c8565051093189c32d8d.png – Johnathon Posemato Jan 9 '15 at 3:04
• You can remove the weights and re - apply them i guess – Knuckles209cp Jan 9 '15 at 3:47

Every armature looks like that in the outliner. An armature is a little different from other objects - the bones show up twice, the Armature item holds the bone data used in edit mode, while the Pose data is what you animate in pose mode.