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I am trying to make an animation of falling dominos and for that, I first created a cube, then used an Array Modifier and Curve Modifier to turn the cube into a lot of Dominos.

Then, I added Active rigid bodies to all the dominoes and Passive to the ground plane. Note that there are no intersecting geometries, still, the dominoes start flying all around when the simulation is played.

What is going wrong here?

My Blend file:

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Select all and set origin to geometry. Also, select one domino, in the Rigid Body panel switch it from Shape > Mesh to Convex Hull, select all the dominos, select the one you've changed at last, then go into Object > Rigid Body > Copy From Active, and it should work. I'm not sure why Convex Hull works better.

enter image description here

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  • $\begingroup$ The Select all and set origin to geometry seemed to do the trick! Thank you! $\endgroup$
    – CoolCoder
    Jun 30, 2021 at 1:13

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