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I'm trying to apply the ideas of these two tutorials to a different (non-donut) object. I want to drop the 100 or so objects onto the ground to form an irregular pile of the objects.

My object is a single mesh, all extruded from a cube, no joined objects.

I've made an array of them in x and y, making sure to keep them separated and not touching each other.

I've applied the arrays, then selected all the objects, gone to Edit Mode and pressed p to separate - selecting “by loose parts”

Applied a rigid body, type = passive to the ground plane, and "active" to the falling objects.

I've tried the objects at 1kg and 0.1kg, and adjusting the friction on the active and passive objects, but I get the same issue - the objects are swirling into a kind of weird vortex?

https://youtu.be/3ivJlWRnzx4

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Argh - I forgot to "Set Origin" to "Geometry" for each of the falling objects. Hope this helps someone else

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