Presently working through a tutorial, and I have realized that I have inadvertently made a buttload of linked duplicates of a mesh object with an origin out in the middle of nowhere. The origin in this instance is needed to locate more of these objects in the future (by moving origin to the 3D cursor). When I try and correct this mistake by setting origin, all of my linked duplicates shift (not ideal). so as part of my learning journey I have two questions:
Is there anyway to update origin point of a mesh without having all the linked models jump around?
In the event one can't do that, what would be a recommended practice to deal with this issue? (aside from not forking it up in the first place :P)
I hope that's clear, if not happy to clarify anything!
Thanks,
Nathan