I'm pretty new to Blender, and am trying to wrap my head around some basic workflow stuff. I have been modeling a small truck which has several reused components (tires, suspension, windshield wipers). What I'm trying to figure out is whether I should be using Linked Duplicates or Collection Instances for all of these components.
Linked Duplicates
Linked Duplicates seem like the preferred / standard way of dealing with this but it's been hard to understand what is linked from the Outliner. I know that in the Object Data properties tab there will be some info about how many linked objects exist, but otherwise it's pretty opaque how these behave.
Collection Instances
Collections and Collection Instances seem more straightforward to organize in the Outliner, but also come with some pretty annoying drawbacks. From what I can tell, the original collection has to live at the world origin so that the new instances are easier to work with. But if you do that, you end up with a bunch of disabled collections of stuff modeled at the world origin.
Are Collection Instances even supposed to be used this way?