Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
The results are in! See what nearly 90,000 developers picked as their most loved, dreaded, and desired coding languages and more in the 2019 Developer Survey.

Questions tagged [origin]

The tag has no usage guidance.

1
vote
2answers
48 views

What causes these black streaks along certain (concave?) edges?

I have a model with an open mesh terrain surface and some closed building meshes – when rendering in Cycles I'm seeing black streaks along some mesh edges. On the building models it seems to be ...
2
votes
2answers
60 views

How to rotate only origin?

how to only origin rotate ? The object will remain in place. I want it in the picture example.
0
votes
1answer
30 views

Change armature origin in 2.8

How can I change the origin of an armature without the body melting? I'm working on a FBX armature in 2.8. I've tried all the set origin choices but nothing works.
0
votes
1answer
25 views

Origin of selected group of vertices is in odd position, why?

The pictures are pretty much self explanatory: Points of the circle are clearly equally distributed but still when I select them all in edit mode the origin of selection is not at the center of the ...
1
vote
1answer
24 views

Scale edge loop

I've been out of Blender for over a year and trying to catch up on it again. I have created some bent tubes by following a Nurbs Curve path with a circle and then solidifying it. After doing other ...
5
votes
2answers
194 views

Shortcut for setting origin to vertex

I find myself doing the following quite often: go into edit mode select a single vertex press Space to enter the search menu type cur select ...
0
votes
0answers
27 views

What is this dot?

I think this dot is the object's cursor. This is a cornice profile that I want to attach to a curve (path) and bevel. It appears the dot attaches to the curve path. Can this dot be moved to the corner ...
0
votes
3answers
54 views

how to print the centroid/origin of an object?

I am trying to re-center an object that I have imported into blender. I have set the object origin to the Center of Mass of the object, now I want to translate the object so its' center of mass is ...
0
votes
0answers
22 views

Trying to animate but its animating all objects

So I'm trying to animate this robot and I had the animation down, it worked just fine, then I went to go to another animation and when I got back to this one it was all wonky. It was like it was ...
0
votes
2answers
33 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
2
votes
0answers
160 views

Blender 2.80 - Select Multiple Objects Not Working

I tried to select multiple objects using in select box mode, but it is only selecting the active object (the one that the origin point mark is showing). What will be the cause? Is that bug or is ...
2
votes
1answer
63 views

Is there a way of having Blender reset the 'origin to geometery' automatically?

At the moment, when I resize or modify an object, I manually click Set Origin -> Origin to Geometry to recentre the manipulators in the object's bounds. Like so: My desire is to have the origin ...
1
vote
1answer
57 views

Cannot set pivot point for circle

I have a circle This circle was created from long cube using a Simple Deform modifier. The problem is than I cannot set pivot point directly to the center of circle. I've tried all the set origin ...
0
votes
1answer
187 views

Exporting to Unity - Origin problems

I've noticed all my objects exported from Blender (FBX) have completely wrong origins when in Unity. My Blender scene is made up of multiple objects which are spread out all over the place. What's ...
3
votes
1answer
112 views

Why cannot I override the context for bpy.ops.object.origin_set()

I ran the following code to reset the origin of Cube: ...
0
votes
0answers
84 views

Incorrect normals in baked worldspace normal map

I don't know why, but Blender bakes incorrect normals in the worldspace normal map. As example let's look on this simple plane tilted along the X axis at -45 degrees. The normal vector of this plane ...
0
votes
1answer
26 views

Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
0
votes
1answer
26 views

Move origin of all objects to same Y value

I am making a Font in Blender. I have modeled it as OBJ files for my 3D Rendering Engine, however I discovered the centers are all incorrect... the origins are at the origin of the world i modeled ...
0
votes
2answers
489 views

How do I reset the transforms of an object to the original values?

I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they "originate" from 0,0,0. I tried ...
1
vote
0answers
37 views

How to efficiently flip and copy a part?

I'm trying to make a tank and after I finish one of the catapillar treads, complete with all the wheels, I need to mirror it for the other side. What I'm planning to do is set the origin to the middle ...
1
vote
1answer
288 views

How to fix relationship lines?

Sorry i'm new to blender so i dont know how can i word this question better. I just learned that these dotted lines relationship lines. So i guess they show parent-child relationship between objects ...
1
vote
0answers
36 views

Placing cameras on the scene

I am trying to place my cameras generated, on the scene. Instead it is being placed on the origin. I am stuck here and need guidance as to how to place on the scene in 4 different locations on the ...
0
votes
0answers
46 views

the faster way to move pivot or origin in object mode

Pls see the image, It should be simple : In object mode, i want to move the pivot (transform handle) to the other end of the curve. I'm thinking this should be done by simply drag the axis (transform ...
0
votes
0answers
17 views

Relative scaling complex plane extrude? [duplicate]

I want to scale extruded faces from the complex plane in a way that each faces scale around their own origin. I want it to look like the image on the right, but the default scale works on one pivot ...
0
votes
0answers
52 views

Why does the bottom face of my box render black in Cycles?

My scene has a box 45 m × 45 m × 10 m in height. The bottom face is located at Z=0. In the viewport render the bottom face renders black, when it should render white like the other faces. If I move ...
0
votes
1answer
73 views

Changing an objects origin just changes its location

Whenever I try to set the origin of this patch of grass to the 3D cursor all that seams to happen is it moves the object location to the 3D cursor. Whats happening here?
1
vote
1answer
76 views

Armature Origins Wrong?

I feel like this question must have been answered, but I can't seem to find the answer here or on blender artists. Maybe I don't understand the issue well enough to google the right terms. I'm having ...
0
votes
1answer
28 views

3D Manipulator/Origin behaviour issues due to 'Displayer Modifier'

https://youtu.be/lXeRm33Xi8E The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. After the 'Display Modifier' is checked in an Armature Modifier to display the ...
0
votes
2answers
274 views

Align origin rotation to object

How can I align the origin's rotation to the "obvious" rotation of an object? For example, you can see here that the origin rotation isn't the same as the rotation of the empty:
0
votes
1answer
91 views

Messed up origin point [duplicate]

Sometimes after I do some modifications with model or duplicate and do some modifications then the origin point of the model goes out of the model and it becomes hard to rotate/scale and do anything ...
2
votes
0answers
23 views

Why does the object change its location after setting origin?

I want to apply mirror modifier. My step: For this example random vertex on eye: What's wrong with this eyeball?
1
vote
0answers
20 views

Object expanding on rotation

I am making a model with a hierarchy of different parts, with their origins connected to another piece in the model. I am trying to animate with this model, and a piece is expanding upward as it ...
0
votes
0answers
123 views

How to reset origin of FBX model? [duplicate]

I export a FBX model from RHINOCEROS into blender. First the origin seem to be the x,y,z origin of the rhino file. One I set the origin to the geometry, all the relationship lines appear. I want to ...
3
votes
0answers
217 views

Centre-of-mass at a different location from the object's origin?

So I'm modelling objects where the vertices are aligned to the grid, and I snap the objects to the grid often so it is important that the origin is aligned to the grid as well. Of course when adding ...
4
votes
1answer
229 views

Is there a rule for where the origin point should be when modeling?

During modeling my origin point, (object origin) has moved and it has me wondering where the best place to put it is. When modeling in Blender is there a general rule or suggestion for where the ...
0
votes
1answer
124 views

how to change origin to export a animation

I play on second life, a game where people can use avastar to make poses,animations ect. I opened blender yesterday to find when i went to export my animation that it was a red box with this This ...
0
votes
3answers
373 views

Origin point different in editmode / objectmode

Edited due to comment by Serge L. I'm following a tutorial to make a worm shaft - https://www.youtube.com/watch?v=OVTOSOKpx6I In objectmode my object has it's origin set to the 3D cursor, which is ...
0
votes
0answers
105 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
0
votes
0answers
27 views

Origin Point is rotating with the camera

I just have a problem with origin point, I searched for 4 days now and this seems to be the only place where people could help. I cant move objects properly because the axes are not static, they move ...
2
votes
1answer
145 views

Camera is offset from path it is following

The camera is constrained to follow a path, and both the path and the camera are far from the origin of the scene. I can see that the camera is being offset from the path with the same offset it had ...
1
vote
0answers
112 views

Mirror in the wrong axis [duplicate]

First of all, sorry for bad English... I got a Problem with the mirror modifier... The origin of my object is set to the 3D-curser, which is in the center (0, 0, 0). When I mirror my object, it ...
1
vote
1answer
142 views

Blender 2.79: Apply location snaps origin to the object's original location

Hi, I am encountering an issue in Blender 2.79 when I try to apply the location of an object. Every time I apply the location, the origin is reset to this random point off to the side. I'm guessing ...
1
vote
1answer
34 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
1
vote
1answer
34 views

My mirror modifier doesn't mirror on x axis and rotation shows 0°, I applied rotation already

Hello i have a problem with my miirror midifier it currently looks like this: I don't know what's the problem on google it says that i have to applyrotation but i already did and doesn't fix this. ...
2
votes
2answers
276 views

Set object origin to minimum Z (set to floor) (using examples from @TLousky)

I'm working off examples found here: Getting global axis value of the vertex with the lowest value (and other from @georges and @tlousky, many thanks!) I'm working off a csv example and an 'set Z ...
1
vote
1answer
90 views

How to add another option to set object origin hotkey

I have a script that sets the objects origin to the center and the lowest point in z of the object. Everything works and I have it in my own custom tab under tools. But how can I add it to the ...
2
votes
0answers
52 views

Origin Points (and Colliders) Not Moving with Armature

I don't know if this has already been addressed elsewhere, but I couldn't seem to find any information on this issue. I'm trying to make a chain of rigid bodies using bones and empty axis(s) with ...
0
votes
1answer
157 views

Object origin/pivot point perpendicular to an object [duplicate]

how can I make the origin/pivot point perpendicular to the object like the second image? Thank you...
0
votes
0answers
80 views

How do I use the tooltip to create keybinds? [duplicate]

The specific command I'm trying to set is bpy.ops.object.origin_set() which sets the origin of an object which is bound to default to Ctrl +Shift+Alt +C This doesn't work: