Questions tagged [origin]

Use this tag for questions about the placement of the object origin, or about the origin in the various coordinate systems such as local and world.

Filter by
Sorted by
Tagged with
0
votes
0answers
13 views

Rotate multiple objects around local origin [duplicate]

I am trying to rotate the cubes around their local origin and I have set Transformation orientation (top of viewfinder) on local as well. To my basic knowledge they should rotate separately now.. but ...
2
votes
1answer
20 views

Rig moving to another location in edit mode

I was rigging a character. After my rigging was finished I got out of edit mode and the rig moved away from the character. If I move the rig and align with the character in object or pose mode. The ...
1
vote
0answers
24 views

Set object origin for all frames in the animation

I have a mesh sequence imported into Blender using Stop Motion OBJ. I also inserted a Bezier circle to the scene which I set as the target of a Follow Path constraint attached to an Empty (cube), ...
2
votes
1answer
16 views

Particles Emitting out of the mesh. Leaving the object

I am new to Blender and I am using Blender 3.0.0 and I was making a city scape and I sculpted some buildings and I want to place them on the plane as particles but the building particles are emitting ...
2
votes
1answer
104 views

How to set the origin of a procedurally created mesh in Geometry Nodes?

In blender 3.0, I made a wire-like mesh using Mesh Line. So, the geometries default origin is the beginning of the mesh line which later, causes problems. I wondered if there's a way to set the ...
0
votes
1answer
18 views

How to turn on snap, how to enter global xyz-values for origin points and 3d-cursor and more

I'm new to Blender but used to work in Softimage and Maya for many years. I have a few questions: Is there a way to turn on snapping, so that when I move my selection it will keep snapping to ...
1
vote
0answers
24 views

Array Pivot center (Origin) - Modifier

I have an array modifier and I want to center the pivot to the center of the array and not the object arrayed, is there a way to do that?
1
vote
1answer
37 views

How can I use origin_set on arbitrary objects instead of the selected ones?

I have this very simple code here: ...
1
vote
1answer
20 views

Can not find Transform -> affect only origins anywhere?

I cannot find the affect only origin for transformation anywhere check the image below - I am using blender version - 2.93.6
0
votes
0answers
6 views

Origin for STL export

I am trying to export model that is made from three different objects to stl files because I need to print it in different material settings (double extrusion), but I have problem with setup the ...
0
votes
0answers
26 views

Issue with the screw modifier: unable to move an animated curve

In blender 2.93, I have created an arc then I have hooked both ends (picture 1). I could therefore animate the curve in object mode. I used the screw modifier to play with this curve. I set a 360° ...
0
votes
1answer
44 views

Set orientation of pivot point

I'm just starting with Blender (2.93) and have some CAD experience (recently FreeCAD). I've seen a number of posts and discussions, but I'm beginning to think that there is no straightforward ...
0
votes
0answers
25 views

Automate Object Origin setup

I am having 3D models created by 3D slicer and a neural network, they look very good and constructed correctly. The only issue I have is when Importing to Blender or Unity they have their centers ...
0
votes
0answers
15 views

How to preserve origin in imported FBX

When you export a mesh as an FBX in Maya and then re-import it in a new Maya scene, the origin should be preserved. E.g. set to corner of cube. Question is, how do you preserve the pivot when you ...
0
votes
1answer
19 views

Why is the transform control at the 3d cursor and not at the selected vertex? How do I fix this?

I just want the controls at the selection. I know I can hit G then axis but I would still like to know how to get the controls at the selection. This is blender 2.9.
0
votes
1answer
19 views

How to Focus 3D View to Object Origin?

I just did a fresh install of the newest Blender since I hadn't updated in quite a while but forgot about my essential custom keybind. I setup "Shift+J" as a focus on the origin of whatever ...
0
votes
1answer
29 views

Object scaling/rotation/translation linked when no parent/child relationship exists?

I have a bit of a strange issue that I haven't seen with my modelling up to this point. Basically I have found some objects in my project are linked somehow. Basically they are behaving as if they ...
2
votes
1answer
30 views

Reset object axes to object's axes of symmetry

I am not quite sure how, but I have managed to set the object normals to be the same as the global normals: Axes in 'Global' mode: This is expected. Axes in 'Normal' mode: I would expect one of the ...
0
votes
0answers
15 views

Get rotation of plane from origin [duplicate]

I have subdivided a sphere (using Mesh Tissue add-on) and separated the faces as independent meshes. I have recovered the location information for each face by setting the origin to geometry, but ...
0
votes
1answer
50 views

Apply all transformation issue

I have received this file from a friend and I can't understand the issue that is happening when applying all transformations. (attaching the file) Two pots on the left has a strange behaviour when ...
0
votes
0answers
49 views

Character rig issue

Good day everyone, I have a model in Blender that is rigged. There are a few problems with the character. The first problem is when use manipulators which affect the hand rotation the right part of ...
1
vote
1answer
26 views

How to rotation according to face normal?

I want to place cursor with copying face rotation (Normal?) First i did place cursor to where door handle will be placed And create circle object to where cursor is placed. I want to rotate my ...
1
vote
1answer
65 views

How to rotate many objects around their individual origins?

I have got about 500 planes in my scene that were generated by an addon. But the addon generates them in a horizontal orientation, whereas I need them in a vertical orientation. One object, or two, I ...
0
votes
2answers
57 views

Why does the iris vanish when I set the origin of the outer sphere (cornea) to geometry?

I'm trying to parent the iris to the cornea - but when I set the origin of the cornea (outer sphere) to geometry, the transparency disappears and so the iris is hidden. See below. Please help! Blend ...
2
votes
2answers
127 views

Set origin to 3d cursor without rotating it

The origin of this mesh is at the center. I'd like to move it to the top surface. First I move the 3D cursor there: Then I set origin to 3D cursor: The problem is, not only the location, but the ...
1
vote
1answer
29 views

3 Circles Around 3D Cursor/Origin Point

What are these three circles around my 3D cursor/point of origin, and how do I disable them? They are definitely linked to my model because when I select the model the circles glow orange, when I ...
1
vote
1answer
24 views

Can I reset the origins and parents of a object to normal X Y Z

Hello I'm new to blender and moving over from Maya. I have been trying to make a space ship in blender and been making some vents and panels for my space ship that I wanted to put on my ship. I used ...
3
votes
1answer
110 views

Extruding faces goes wrong when creating holes in a sphere

I want to draw a porous sphere following @Robin Betts' cool answer (Geodesic Domes); after succesfully doing the "inset faces" I want to extrude them all inside the sphere, so that I have ...
0
votes
1answer
76 views

Two origin points for simple deform

I want to bend a beam keeping the endpoints rooted on the x-axis but curving upward on z-axis. I tried to set two origin points on each end of the beam but was unsuccessful. Is there an alternative ...
2
votes
1answer
131 views

attaching a child object to a parent object "error:Select either 1 or 3 vertices"

I wanted to attach that red object to the lip of parent object. https://www.youtube.com/watch?v=fGwyE1w8iZg&t=353s I have followed this tutorial Everything is good until 4:48 seconds, when he ...
0
votes
0answers
18 views

scattered origin after importing fbx from maya

Im using blender from 2 months. And I have one badly issue when I importing animation from maya to blender at fbx. The location of origin are on the different position than in maya, and whole object ...
0
votes
1answer
111 views

How do I move origin and apply transform?

Full disclosure, I am newb and dumb. So long story short, I got a model someone else made and chopped it up into multiple meshes for exporting to Unity and animation. When I got to Unity I found that ...
0
votes
1answer
45 views

Cannot Move Object, Can anyone tell what it is?

I'm pretty new to Blender, and was creating grass for landscape. I used the Particle Systems, and after using it, I'm having these coordinates(origin) come up. When I'm trying to move an object, only ...
0
votes
0answers
157 views

Set world origin to cursor - how to?

How can I set the world origin to the 3D cursor? I created a quite complex animation with many objects and somehow moved far off the world origin. Now I would like to have to whole animation centered ...
0
votes
0answers
28 views

Mesh error while creating grid from XYZ data points

I am creating an elevation map from 3D data for a birthday present. I changed the code from this post a bit to suit my datatype (df). In my script, I split up the data along the x axis to create it in ...
5
votes
1answer
95 views

Setting Origin without affecting location of linked duplicates

Presently working through a tutorial, and I have realized that I have inadvertently made a buttload of linked duplicates of a mesh object with an origin out in the middle of nowhere. The origin in ...
0
votes
3answers
39 views

Facing the issue of setting the origin

I hope, you all guys are having a good day. I am trying to make a rounded wall for well and to set its origin to the middle of the rounded wall. I have tried all the things from setting the origin to ...
0
votes
0answers
20 views

How to keep two object relative position and set one to origin

I'm writing Python code to intergrade the VIVE tracker to the Scenes, but OpenVR only provides absolute and separate positions. right now I'm successful to get two trackers position and rotation, one ...
1
vote
1answer
249 views

Objects origin is not moving in edit mode

I probably messed up some of the settings but I couldn't figure it out my selfe. The problem is, that when I move the wohle mesh in edit mode the objects origin isn't moving with the object, but the ...
0
votes
1answer
27 views

Rotation issue. 2.83 [duplicate]

I used to be able to rotate upon the origin of any given item that I was working on, but now blender just wants to rotate around the cursor, which i usual have at the world origin. This is a little ...
1
vote
0answers
22 views

replace with instanced collections

Ok... I have an imported fb, lots of separate mesh, all needing to be separated (editmode/mouse over+L/P and repeat) a majority of the mesh items are the same. I would like to model a simpler ...
0
votes
0answers
199 views

Orientation in geometry node

I would like to orient all instances to follow the path of the main object. As you can see on my screenshot, first one is oriented as it should be...but after couple of curves, orientation messed up (...
0
votes
0answers
55 views

Set object origin and transform to face midpoint AND normal via Python

The answer to the above question seems to involve moving the scene cursor to the selected face, performing some matrix magic (math) and at one point using ...
0
votes
1answer
320 views

how to set the position of the camera with respect to an object of the scene? [duplicate]

I'm new with blender. I want to set cameras at different positions in the scene with respect to an origin point. I don't know how to do the steps I think I should follow: Set the origin at the point ...
0
votes
0answers
27 views

Blender bone origin gone wrong

How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself
2
votes
1answer
25 views

Particles: Setting object's origin is not fixing it not passing through the middle of the surface

I'm trying to position the spheres in a way they are located above the surface (as if they were metal balls thrown on top of a table). I was attempting to do so through the use of particles, since it ...
2
votes
1answer
92 views

randomize falling pattern of an array

I'm having some issues with the simulated animation from learning blender. specifically my arrays of 30mm vulcan bullets, they all fall too uniformly perfect. The tips come off all at same time and ...
0
votes
1answer
24 views

Vertices of an object rotate on different axis

I recently downloaded a bitcoin model from cgtrader. The problem being that the vertices of this model seem to have several different origins, so if I rotate the object in edit mode, the object doesn'...
1
vote
1answer
133 views

Moving a vertex of a Bézier Curve moves the origin point of a mesh with array+curve modifier (why and how to stop)

(Original video: https://imgur.com/a/tHl2RQz) So, I set up a Bézier curve and made a rope mesh follow it with the curve and array modifiers. Then I hooked up each Vertex of the curve to an empty (Goal ...
0
votes
0answers
13 views

Using same mesh along multiple curves keeping correct orientation

I'm trying to replicate the stitching of a boot model, and I have achieved a piece of mesh to follow a curve. The thing is that this mesh needs modifiers applied (Array & Curve modifiers), and I ...

1
2 3 4 5