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Ok, I don't understand this, I have a half-circle which is supposed to be an eyelid. Hair is emitting from the rest of the head and I need to do the ears and the eyelids. But instead of emitting from the mesh (half-circle) the hair just emits from the origin point of the circle. Also if I choose emitter particles instead of hair particles it emits from the mesh, so I'm having this problem just with the hair.

screenshot of emitted hair

hair emmitted from eyeball

-IThinkArtIsFun

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  • $\begingroup$ Have you applied Scale and Location to the half-circle? Are there other modifiers before (top-down) the Particle System modifier? Have you specified a vertex group for the Density? $\endgroup$
    – Blunder
    Commented Mar 7, 2021 at 16:40

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This is sometimes caused by not having Use Modifier Stack checked under Particle Settings > Emission > Source

There are a few other issues that can crop up when working with particles and modifiers, but this is the most common one I see.

Use Modifier Stack

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