I have been following along @BlenderGuru's "Blender Beginner Tutorial Series".
At this moment of the last video, Andrew suggests duplicating the doughnut "Sprinkles" particles system from the "icing" to the plate below.
I did so and ended with the following setup:
So: the sparkles sometimes entering the icing feels realistic (both are partly melted sugar). But I do not want them to intersect with the plate.
How would you keep some random look to them while ensuring they are at a strict distance from (and parallel to) the plate mesh (half their radius typically)?
Here are the most significant particle system settings:
I shared my .blend file here: https://files.fm/u/ncqy88rn
I have made a research for similar questions on Blender Stack Exchange, but most seem to ask the opposite question (how to ensure hairs are properly rooted in their emitting mesh).