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I am trying to make a procedural cloud. I followed a couple of tutorials, but every time I change to a volume shader, it gets blurry. This is the first time I'm messing around with this kind of stuff.

Is there a setting to control the blurriness? My first attempts went ok, but were also a little blurry on 2.83. I thought it might have been a version difference so I downloaded 2.9 but it is just as bad if not even worse.

Attempt on 2.83

Attempt using Blender 2.83

Attempt on 2.9

Attempt using Blender 2.9

None of the tutorials I watched looked like this. I saw some people having problems with the film lens but mine is at 1.5 (default).

Q: How to control the blurriness of the volume in the viewport?

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  • $\begingroup$ Hi and welcome! Just to let you know: This is no regular forum rather a Q&A site so please always try to be specific in your title of the question which will make your question helpful to future visitors, I'd recommend read: blender.stackexchange.com/help/how-to-ask and take the tour to learn how this site works. Thanks. $\endgroup$
    – brockmann
    Commented Nov 11, 2020 at 9:18

1 Answer 1

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Volumetrics is heavily reliant on lighting, so the first thing to do is to place lights accordingly. This is most easily accomplished by using Rendered Preview (shading tab uses Material Preview which uses it's own lighting by default), and to place a light close to your volume.

In addition to lighting, volume "crispness" can be controlled from the Volumetrics section of the Render Properties tab:

Volume

Tile size has the largest effect, however it also can also have the largest effect on performance. Increasing the number of samples will increase the detail, and shortening the end value will increase it further (bear in mind - the "end" value is related to your camera distance - too small a value and you won't see the volume except for at very close range.)

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