When using volume scatter on a massive cube, with an hdr image for lighting, I’m getting wildly different renders between what I see in my viewport vs what I get in my final render.
I thought at first I had something turned off in the viewport that was visible in the render but that’s not the case. I almost think it’s something to do with the hdr image and how the volume scatter renders in front of it? I can even turn up the density of the volume scatter until the viewport is nearly black, and the render will be just a slight bit darker.
I much prefer the viewport results and I can’t figure this out.
Thanks!