I have this landing gear bay doors that I am trying to animate with a simple rotation to open at a 90-degree angle. The bay doors are a separate object from the plane. The pivot point is where the 3d cursor is.
However, when the rotation takes place the main vertices and edge of the landing bay doors are totally off from the ones on the plane they should rotate around.
Is it possible to make the bay door rotate around the vertices and edge between them as indicated in red in the first photo? Thanks for the help.