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So time and time again I come across a problem with shapes like that one below, where the smooth faces are ment to keep the curvature but the extruded bits shoud have sharp edges and blend seamlessly at the top last face with to curvature. Pure topology

But I'm unable to route the support loops in a way that would gime me a clean surface without pinching Below are few of my failed attempts at this: enter image description here enter image description here

Using Bewel weight: enter image description here

enter image description here

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This topology works:

enter image description here

enter image description here

Same with 3 edge loops:

enter image description here

if you need a sharp horizontal edge:

enter image description here

enter image description here

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  • $\begingroup$ I guess the first photo is the best , but its missing the support loops on the flat face. Then again the second photo has that sharper horizontal edge that Im not looking for $\endgroup$
    – Michael
    Commented Oct 15, 2020 at 21:26
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    $\begingroup$ I've edited, please tell me if that's what you're looking for $\endgroup$
    – moonboots
    Commented Oct 16, 2020 at 3:48
  • $\begingroup$ Sorry for late answer, but honestly your method you added works better then it looks from topology(with that triangle which everybody tells me are basically worse then hell). Many thanks man! $\endgroup$
    – Michael
    Commented Oct 16, 2020 at 20:30
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    $\begingroup$ yes sometimes don't hesitate to use tris ;) $\endgroup$
    – moonboots
    Commented Oct 16, 2020 at 20:42

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