# Smooth edge loops on sphere

I'm trying to model indented circles onto a sphere with clean topology. I think I have accomplished that, but I am struggling to maintain the smoothness of the sphere with the added edge loops. I can't remove these added ridges. I've tried to increase subsurf, subdivide, and manually add in edgeloops to even out the topology density, but this just exaggerated the effect. How can I maintain a smooth spherical look while still having a clean topology for these indents? I created the sphere by subdividing a cube several times, and then applying a subsurf.