0
$\begingroup$

enter image description here

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads.

Subsurf a curved cylinder cap???

enter image description here

enter image description here

$\endgroup$
1

2 Answers 2

3
$\begingroup$

It looks like this kind of topology could work, tell me if it's ok:

enter image description here

$\endgroup$
5
  • $\begingroup$ Somehow I was able to replicate your model, except for the top part. But my concern is at the bottom, how to make the surface of a circle curve? $\endgroup$ Feb 23, 2019 at 18:19
  • $\begingroup$ make the same topology then drag the bottom on the Y axis with proportional editing activated $\endgroup$
    – moonboots
    Feb 23, 2019 at 19:24
  • $\begingroup$ No, it look dented infront. The polygon circle need to be edge side down so the face can be fill with horizontal quads I think, but then I can't insert or loop cut. $\endgroup$ Feb 24, 2019 at 5:32
  • $\begingroup$ I don't really understand what you mean, perhaps put an additional picture in your question so that I clearly see what shape you're talking about $\endgroup$
    – moonboots
    Feb 24, 2019 at 7:53
  • $\begingroup$ @Tan, I've edited my picture, you can see that my topology allows me to do what you want, no? $\endgroup$
    – moonboots
    Feb 24, 2019 at 16:53
0
$\begingroup$

you can do this with the bevel modifier instead. enter image description here enter image description here enter image description here enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.