0
$\begingroup$

enter image description here

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads.

Subsurf a curved cylinder cap???

enter image description here

enter image description here

$\endgroup$
1

2 Answers 2

3
$\begingroup$

It looks like this kind of topology could work, tell me if it's ok:

enter image description here

$\endgroup$
5
  • $\begingroup$ Somehow I was able to replicate your model, except for the top part. But my concern is at the bottom, how to make the surface of a circle curve? $\endgroup$ Commented Feb 23, 2019 at 18:19
  • $\begingroup$ make the same topology then drag the bottom on the Y axis with proportional editing activated $\endgroup$
    – moonboots
    Commented Feb 23, 2019 at 19:24
  • $\begingroup$ No, it look dented infront. The polygon circle need to be edge side down so the face can be fill with horizontal quads I think, but then I can't insert or loop cut. $\endgroup$ Commented Feb 24, 2019 at 5:32
  • $\begingroup$ I don't really understand what you mean, perhaps put an additional picture in your question so that I clearly see what shape you're talking about $\endgroup$
    – moonboots
    Commented Feb 24, 2019 at 7:53
  • $\begingroup$ @Tan, I've edited my picture, you can see that my topology allows me to do what you want, no? $\endgroup$
    – moonboots
    Commented Feb 24, 2019 at 16:53
0
$\begingroup$

you can do this with the bevel modifier instead. enter image description here enter image description here enter image description here enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .