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I'm modeling this chair and there are parts with a hard edge that I'm unable to recreate after using subdivision surface. Is there any way to do it instead of creating unnecessary edge loops?

File: Chair file

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I would do it the classical way, with support edge loops. I wouldn't call them unnecessary edge loops as they are necessary to sharpen the edges:

enter image description here

But first you need to delete this edge that is overlapping other ones:

enter image description here

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In edit mode select the edge and use mean crease in the properties panel. A setting of nearly 1 or 1 will fix the edge straight without adding geometry

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